Witches Are Made #13: How About A Little Fire?

Yo, Heromachiners and Ticketholders! Yes, I have been reduced to 1990s slang greetings this morning, so feel free to stick out your tongue a growl a little when you ask me "wazzzzzaaaaaaaaaaaaaaaaap" with that.
Strap into your high-top fades, Hammer pants, and wallet chains, fire up some sample-era hip-hop or Lillith Fair indie chick-folk, and get ready for the latest character from my cranium.
When I posted this latest character over at Heromachine five days ago, it was late at night and I didn't feel like writing another creative introduction, linking in a picture, or pasting and formatting a character profile on so little sleep.
I love Once Upon A Time, the original Wizard Of Oz, and have recently begun reading Zenescope's Grimm Fairy Tales comic books for character inspirations. Drawing upon the first two, I have continued the Elemental Witch character series I began with Tempora and Alice Gladwell to bring you a Wicked Witch-based Witch of Fire as follows:
Name: Flame Girl (II)
Alias: Theodora Kindle
Team Affiliations: The Coven of Lasair, The Hit Squad
Enemies: Tempora, Linda Norgood, Fifth Hour, Society Of Foes
Race: Human
Birthplace: Belfast, Ireland
Powers/Abilities: Pyrokinesis, Skilled Hand-to-hand fighter, Utility belt, Fireproof skin.
Bio: Like all members of the Coven of Lasair (also known as the Coven of the Flame outside of Ireland), Theodora Kindle was born with an alloy of Knavium and sulfur in her blood. Effects of the alloy include the ability to ignite combustible substances and pale green, fireproof skin. They are the most brutal and physically destructive coven involved in the ongoing Wiccan war. As there are not always incendiary chemicals close at hand, many Lasair witches wear a utility belt equipped with a variety of explosive and flammable materials to use against their enemies. The Coven of Lasair is chiefly in conflict with Linda Norgood and the Coven of Tonnta (a group of water witches), but Theodora was singled out from her coven to hunt down the deserter time witch, Tempora. During her trip to New York to assassinate Tempora, Theodora was approached by a supposed representative of a government security agency and chosen to join a meta-human team called The Hit Squad under the codename Flame Girl. The Hit Squad's first target: the members of Fifth Hour (Fever, Rush, and Shadow).
Notes: You may notice a few things I've introduced here. First, I have labeled her the second Flame Girl. Flame Girl is a character from the vast graveyard of public domain comic books that I adapted for a contest last year, making her a daredevil motorcyclist who gains her powers during an accident with her favorite stunt, the Ring of Fire. The first Flame Girl is still alive, and who's to say there won't be others down the road? Be on the lookout for me to adapt her at some point.
Second, the Hit Squad. I plan on building a team of meta-human assassins whose job it is to eliminate their own kind at the behest of what is believed to be the American government.
Which brings me to Fifth Hour. They are a family of research scientists sent to investigate a unique concentration of Knavium alloys who gain superhuman abilities when they make contact with it. I created them for the Family Contest last year, and will get to re-vamping them in the future.
I am currently working on Linda Norgood, Destinee La Mort (a French Witch of Fate, and a member of the Hit Squad), and Tetra (a four-armed warrior queen from an alternate dimension).
The Society of Foes is an anti-Wiccan villain team based on various fairy tale characters (and authors) who have had run-ins with witches. They are led by a man in a seismokinetic suit called the Quaker, and are slated to be character projects some time in the future.
And finally, after a few more characters, I plan to give you a hero who can finally make sense of this whole Knavium business, because he's the guy who discovered the stuff.

Stay tuned for all this and more as the making and 'machining continues.

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